Enemy Rework
Sex Strike » Devlog
I was considering my approach to the enemies in the game, and I had some ideas I decided to implement that will result in a better game overall, I believe. Implementing them has slowed me slightly, but the end results will be more enemy types, fewer but more interesting bosses, and a lot more color. Basically, there will be three enemy types unique to each dungeon, plus slimes and mimics. These monsters will show their strength by being differently colored, like a yellow zombie.
Here are some Examples:
I hope you think this is a good direction to be taking the game in. Hopefully this won't result in any delays, but I'll make an announcement Friday if it does that.
Sex Strike
Status | In development |
Author | CynderQuill |
Genre | Role Playing |
Tags | 2D, Adult, Erotic, Furry, Pixel Art |
Languages | English |
More posts
- RestructuringApr 22, 2022
- Back to BasicsNov 13, 2021
- Total ReworkAug 16, 2021
- Moving DelaysJul 23, 2021
- 1.13.0Jul 17, 2021
- 0.12.0Jul 10, 2021
- Vacation DelaysJul 09, 2021
- V0.11.1 BugfixJul 04, 2021
- Picking up AgainJul 04, 2021
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