Enemy Rework


I was considering my approach to the enemies in the game, and I had some ideas I decided to implement that will result in a better game overall, I believe. Implementing them has slowed me slightly, but the end results will be more enemy types, fewer but more interesting bosses, and a lot more color. Basically, there will be three enemy types unique to each dungeon, plus slimes and mimics. These monsters will show their strength by being differently colored, like a yellow zombie.

Here are some Examples:


I hope you think this is a good direction to be taking the game in. Hopefully this won't result in any delays, but I'll make an announcement Friday if it does that.

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