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Restructuring


I have begun reworking the game yet again. What a shock, what a surprise, it's not like I've done this seven times or anything. Still, I think this is for the best for this project. So. What exactly am I doing?

Remember Version 1?

Yeah, that's what I'm doing. Returning to my roots, or whatever. I had a really unique game at the start, and I just kept fiddling with it until I simply wasn't having fun anymore. So, I'm going back to that general design.

The main differences between that original creation and what I'm doing now aren't insignificant but the core is going to be the same:
-Fight Monsters by pressing the attack button when the pointer is in the Good Place
-Fuck Monsters after beating them
-Use rewards from fighting monsters to get stronger to fight more monsters

Kinda like Monster Hunter, but hornier and braindead.

What am I changing, then?
-Press a different button to cast magic spells for extra damage
-Element system to exploit for even more damage
-Potion you can drink to heal, but you have to time its use like an attack to get the full effects
-Any monster can be fucked after defeating them
-Sex minigame restores magic and health a bit
-Monsters drop many types of materials for upgrades
-Equipment upgrades to increase stats by a percentage
-Potion upgrades to make your potion less shit
-Spell upgrades to make your spells better
-Ball upgrades so you can cum in more pussies per run
-Status effects

Oh, and I'm gonna use NES screen proportions and color restrictions because I thought it'd look cool, so the screen is also MUCH bigger.

Wish me luck, because if history has anything to say about it, I'm gonna need it.

Comments

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(+1)

Good to see that you're still going and as much as a harsh change this is i think this will be a good path to follow, with what you said when the final project is reached it could try using some roguelike elements to add some replayability and stuff, but everything has it's time no rush. 

excited to see what's next