Big Changes, but Small Delays
I would like to open that I really do mean small. The original plan was to have the update ready by tomorrow, but some things have gotten in the way of that. Namely, the dungeons. As it currently stands, the dungeons have this nasty habit of being really boring, and the wall sprites flicker for some reason, but for now, that's fine. I can refine and upgrade them later. Still, it took a large chunk of time to get functional, to the point where I haven't even begun on the implementation of equipment, magic, or consumables, let alone the town where you acquire them. I'll be lucky if I can rewire the game to correctly utilize the dungeon at all by the end of the day, by which I mean make it so that when you encounter an enemy tile, you get transferred to the battle screen with that enemy's information loaded, fight it, get EXP, and then get transported back to the dungeon where you left off.
However, you're probably going to want to hear about the changes that I've made to the plan to streamline the development process. I'm quite sure some of you are going to be disappointed, but please bear with me.
-Player will be female only. This is to incorporate certain mechanics, namely pregnancy and equipment upgrading. The way it will work is that you get your womb full all the way with cum from the sex scenes, go to the town to give birth, and then your womb will get a bit larger and you can view the sex scenes for the enemy type you were pregnant with at the gallery. The bigger your womb, the more cum you can store to upgrade your weapons and armor. As a directly related note, enemies are all futa.
-There will be multiple races for each type of being, such as kobolds, humans, dwarves... but in the next release there will only be one type of human. The Avarian, a pale, ginger human variant that has high propensity for nature magic, and a larger stomach than other races, but burns through food twice as fast.
-Speaking of food- you will find food in chests and on enemies to eat and keep your belly full while you walk around. How exactly this will work is not fully decided upon yet but it will, in some form, exist. It will not likely be implemented in the next release.
-The menu where all the buttons for equipment and inventory management stuff is just a menu, not a camp.
All of this means that the game will be a bit different than I sold it to you two weeks ago, and I apologize for that, but I hope it remains sexy as fuck.
Oh, wait, I should probably explain how the dungeon works.
Kill all the enemies and open all the chests on one floor in order to proceed to the next floor or summon the boss if it is the deepest floor.
And I think that's everything except the new goal. My absolute, ABSOLUTE latest deadline for the update is going to be next Friday. Not this one, as I have too much to implement and want to make sure it works right, but next one. I am so sorry for the inconvenience to those of you that cared.
Sex Strike
Status | In development |
Author | CynderQuill |
Genre | Role Playing |
Tags | 2D, Adult, Erotic, Furry, Pixel Art |
Languages | English |
More posts
- RestructuringApr 22, 2022
- Back to BasicsNov 13, 2021
- Total ReworkAug 16, 2021
- Moving DelaysJul 23, 2021
- 1.13.0Jul 17, 2021
- Enemy ReworkJul 14, 2021
- 0.12.0Jul 10, 2021
- Vacation DelaysJul 09, 2021
- V0.11.1 BugfixJul 04, 2021
- Picking up AgainJul 04, 2021
Comments
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Ouch, I really like Sex Strike and I expected the removal of some features with the streamline of development process but I didn't expect the cut of the male PC. Not gonna lie, kinda of a deal breaker for me because IMO male PC on (Real) female monster is one of the most interesting features of Sex Strike and kinda rare while monster on female PC not so much (more in Japan than in the west but still).
That being said, I didn't make this comment to be a downer or to spit on your work, I wrote it because I think your games are very interesting (small, simple and with nice ideas and enough gameplay to be fun and entertaining) and because I didn't see a lot of comments in your sections (I don't know if outside of this site you have a bigger fanbase). Even if they don't comment, follow or interact there are people that play and enjoy your games.
What I hope to accomplish with this? I guess nothing, but I think it's interesting to know some opinions about something you create.(Or maybe because I uselessly hope that a male PC is still possible :P).
To finish on a more positive note I'll still follow the development of Sticky Clicks because I like the concept and because of my love for clicker games.
This is just the opinion of a lurker. I apologise for the wall of text and if I made your eyes bleed with my english (it's not my first language). If you have the time and will I'm interested to know your opinion on all this.
EDIT: some typos.
Oh no no no I fully intend to make male player and female monster and all sorts of combos *eventually.* It's more of a stretch goal though now. If it helps, my girlfriend wants me to make her a monster breeding game that is *exclusively* male PC/female monster. The reason male PC is being pushed back is so I can focus on developing the features. I'm adding a lot of stuff, and I gotta reduce it as much as possible if I want to get it done... Ever. I love male on female monster too, (I may or may not be responsible for most of the male player/female Pokemon animations in a project that will go unnamed for reasons) but I had trouble figuring out how to logically incorporate the cum upgrade stuff (males don't have wombs) or the nursery/gallery (males don't have wombs). I do hope you will at least give the new systems a shot when I finish them, hopefully on time this time, and I'm glad you like sticky clicks! I'm gonna work on it more, fix some balancing issues, all sorts of stuff. I might even go so far as to read a tutorial, haha.
Er, TLDR; I do hope to add males back in eventually but idk how at the moment, I'm making a game later that fits your kink perfectly I hope, and I'm glad you liked sticky clicks.
I apologise for misinterpreting your post (I feel dumb now...), I thought those were permanent changes (to be fair those are a lot of mechanics for one update, it's normal to postpone some of them for the future).
I don't know if you are interested in other people's ideas (consider this part a sort of brainstorming) but I have some of them that I'd like to share with you (they are probably stupid or useless but if one of them will give you even a glimpse of a good idea it will be worth it), also I'm not a programmer so I don't know if they will be easy or difficult to program into the game.
I don't know how similar the currency between the male and female PC must be but like how the female PC's womb can become bigger (and contain more sperm) every time she gets pregnant, the male PC's sperm can increase its quantity or quality for every impregnation and use his own sperm as currency(all of this of course IF sperm is the currency).
If the problem is the offspring itself, maybe like the female PC can give birth in town, the male PC, after impregnating a boss, can charm or kidnap it and bring it into the town (unlocking the gallery scene with that type of enemy).
Another idea is to use offsprings as currency with the male PC, just like the female PC can "extract" and "incorporate" more sperm by having sex with more monsters, the male PC can "pick up/generate" more offsprings by impregnating more monsters (if you considered the quality/quantity sperm mechanic maybe he can unlock the possibility to "create" twins, triplets, quadruplets etc... and multiply your earnings).
Last idea, if the bosses in this game will be "static" (I don't know if it's the right term, I mean always the same person or NPC) and not random maybe you can make THEIR womb scale with the number of times THEY become pregnant and increase THEIR womb size.
Uff, I apologise for this second wall of text but if it can help I'll be happy.
I want to thank you for taking the time to answer me with a detailed explanation of the situation and don't worry I'm definetely interested in your future games especially after your comment.
I hope I didn't miss the point of the game with my ideas, maybe I will understand the situation better after trying the new version.
These seem like good, if confusing ideas. The Boss of the dungeon will always be the same individual, so that does make things more complex, but as you were suggesting that *their* wombs may have some effect, it game me something of an idea where the wombs of the boss and their minions are linked, and, at the start of the game, a player lacking a womb is instead given n artifact that looks like a fleshlight but cannot be penetrated that is *also* linked to the wombs of the bosses and minions, allowing for you to use the collective wombs of the succubus and her minions and her minions' minions in basically the same way that the female PC uses her own womb. While this will still not be in the next release due to crunch purposes, I will be adding this in the next three or four releases, so, no more than three months. Thanks for the idea, I'll put you on the list of people who helped me out!
I’m glad it helped you, even if just a little. Good luck with your games.